ok, so i’ve been experimenting a little and came up with this:
(sorry no images or video)
where to use:
1.you have a fully created 3d scene you want to turn into a skybox
2.convert skydome to a skybox(save some polys)
3.i dunno yet, you guys figure out more use’s
1.add a cube to your scene.
2.UV unwrap with your own prefered layout onto a new image
- add a subsurf modifier- levels=max method = simple subdivide(<IMPORTANT)
4.add a cast modifier- sphere, factor=1
- add a material to the cube, turn on raytraced reflections up to max. all other settings default
6.renderbake the cube.-Full Render
subsurf must be simple subdivide because catmul-clarke causes distortion in the final texture.
blenders render baking takes care of the old seam problem too, with its margin setting in the render bake options
to convert a skydome simply have it in the scene mapped and set to shadless.
sorry if this was a bit of a messy mini tut, its late. i just tested this concept, i’ll probably experiment with it more.
i can post a simple blend later if somebody wants.