Minion Model



Here is a test render of minion i am modelling.
Help in texturing the jeans needed.

Tips and comments appreciated.

you could probably fix the jeans using ‘object’ mapping but the real fix all here is UV mapping. also, the eye material could use some attention. things that are wet have a more abrupt specularity, which you can set in materials as the ‘hardness’ value if you are using BI.
(edit) if you UV unwrap your model, you can fix the jeans by manually positioning/scaling your UV islands, or alternatively, using texture painting.

Hey thank you. Il work on it :slight_smile: