Yup, a second battlecruiser This is the concept art that I’m using. Not really a fan of the current in-game model or the cinematics one
Started the model ~2 hours ago from the mid section - proportions are giving me a pain as always. Currently it’s about 1/3 finished - the 4 somewhat-skeletal parts need to be customized a bit, the plated part needs some work too (adjustment mostly). Also I gotta add detail to the whole thing but that’ll be later I think I’ll do the hammerhead next.
Here’s the model itself:
Yup, that’s the only concept art that I know of that features a battlecruiser looking like this. As for the bottom - I guess I’ll just get creative there Might take some reference from the cinematics model but most likely I’ll just follow the general design of the ship (this one and the cinematics one don’t mix really well IMO, although there are some obvious similarities).
Update:
Finished the middle’s geometry. The rest of the detail - it’s about time I start texturing things well Otherwise I’ll plan the front now, hopefully will have an outline soon
Here’s the mid:
Another update… been a bit lazy (warsow is kinda addicting :evilgrin: )
Some detail on the front - I guess the hammer is about 50% complete now. Also scaled down the height of the mid a bit.
C&C welcome
EDIT: The artifacts are due to AO and 2 faces being in the same space - I’ll fix that later, no need to worry about it anyways (won’t be seen).
Update:
The hammerhead’s proportions are FUBAR it seems. If you compare my version with the concept art you’ll spot the differences easily Should finally learn to make blueprints first… Anyways for me it looks good enough so I won’t be scrapping it
The hammerhead is almost finished. What’s left is parts of the underside, the yamato cannon and the backside, but I think I can do those faster - not bound by the concept there, plus I guess I’ll just put the docking bays there just like the old one
Other than that - some tweaks/details and that should be about it for the front.
Here’s the pic:
Well… I want my 60 bucks back
I mean… It’s most likely just me but I don’t like the artstyle and the story(totally hate it)… and I -detest- the sound. As for the gameplay - I’ll wait a bit longer till I form a solid opinion, however M/M/M balls(esp. marauders)/roaches/banelings/EMP/Immortals(e.g. hard counters)/Thors aren’t exactly fun for me.
As for the old BC - I’ll most likely revisit it again. I deff. think it can be improved, especially in the textures/lights departments
Update, sort of:
Did the cannon which at the moment seems a bit too simple - guess I’ll think of some matching greebles Otherwise played around with materials and lighting (angmap + reflections and sky texture AO) - I think this setup looks a bit better than the last one, although the rendering time is a “bit” slower
Otherwise making plans for the underside.
Yep i think the colors look much better. Also add some blue on the middle part…ummm…here take a look at the concept again…i circled ares of blue with red…yeah…
Also add a glow effect to the blue stuff, here is a tutorial i made on a way to achieve it: http://vimeo.com/13322805, but use this way to combine the glow with the rest of the scene: http://vimeo.com/13508778
Back to the color, i think if you mix up the gray a bit, meaning make some parts dark gray others light gray…it would look much more appealing too.
I actually added a glow effect, however it’s kind-of simple and… unnotice-able
I’ll take a look at your tutorials, that’s for sure At the very least I need to get better with the compositor
As for the colors and all that - the ones that you pointed out will be added via textures after I finish the modelling. I’m using the current material as a clay material - nothing more. I just think it looks a bit better