I started this a long time ago (about a year ago) in z-brush.
click for version1
Things happened, I got caught up in “paying jobs” and the sculpting got put aside.
I really liked how the face turned out, not shown off well here) but the body was the best I coud do, but felt too soft and vague… I was hung up between stylisation and realism and falling a bit flat…
Whilst doing the “blending life2” competition I imported it into blender to test out the new sculpt mode optimisations in 2.5
I got to this:
Essentially I shrinkwrapped a new retopo based multires cage around an obj with around 1.5 million polygons. I did this in 2.49, applied the shrink wrap and then loaded in 2.5 so it is auto converted to teh new multires… then using the clay brush with a variety of textures (so it works kindof like “clay”, “rake” and “claytubes” in z-brush I started detailing.
The symmetry diverged like crazy, so ultimately I only worked on half the mesh… I continued with the sculpt…
After much experimentation I gave in and decided the “oldschool” way was best:
I ended up uv-unwrapping the base cage in such a way that when mirrored the uvs will mirror nicely on “u” and baked a displacement map (back in 2.49 because 2.5 baking is a little buggy…)
then I added multires to the base cage and a displacement modifier using my newly baked displacement map.
As a side note, because I’m relying on displacement to restore my sculpt ready for further sculpting i used a 4k map, multiresed as far as I dare in 2.49… (one more level just hung blender)… It’s a bit lossy, but I can live with that as there’s not really any super fine detail there yet…
Here is the result, ready for some more detailing!:
Hands and fore-arms especially need more work and I’d like to do some sculpts that really push blender (and myself of course)…
To be honest it’s taken so long faffing about to re-symm and I’m so disapointed that I’ve had to go the " oldschool and lossy" displacement map route (how i would have done approached it before getting caught in the “shiny” features) I thought I’d post it here to give me a spurt to actually finish this!
anyway, i’m pleased with the overall feel and already have some ideas for accesories, posing and clothing that should punch this up to a nice folio piece… he’s a little neutral as yet!
Hopefully posting here will help me get some momentum!