Does anyone know any way to activate/disable mipmapping for selected objects/textures.
The reason I ask is im creating a little space scene and I have created a skybox with my seamless starfield texture on it. The trouble is because of the mipmapping the starfield looks like it has seams. I would only like this option for the star field becuase it is a drain on performance and not needed on anything else.
Free kudos for anyone that comes up with an answer :).