There are two reasons why shaders needs to be ported:
Addon still uses bgl that call OpenGL calls directly.
Shader don’t use gpu.types.ShaderCreateInfo to support cross platform source generation.
These structures have already been in place for some time, and we communicated that addon developers should use this new API. It is sadly common for developers to only port to newer API’s when it makes sense for them.
In this case it looks like he hasn’t ported his shaders to use gpu.types.ShaderCreateInfo as described on https://docs.blender.org/api/current/gpu.html. If someone requires some help they can get in contact with the Eevee/viewport module at blender.chat or in the python channel. I am happy to help out there.
Hi,
I was wondering if you had any suggestions. When I use the Wrap tool with ‘TransformObjects’ selected in order to arrange some ornaments (sphere) around an object, it seems the size of ornaments (sphere) is changed. (eg: 1mm sphere becomes 1.3mm or 1.2mm etc depending where along the main object it is arranged). Maybe I’m not using the correct settings. I was wondering if its possible to lock the size of ornaments and only have them moved/arranged around the main object? (1mm sphere remains as 1mm sphere but moved in position only). I hope you can understand what I’m trying to explain
Quick question. Since Mira tools seem to be alive again, can “bend” function be “fixed” to work a bit simpler and more like Modo’s bend? As it is now, it’s a bit imprecise and difficult to use.