i’m modeling a head and i’m using the mirrored linked object trick, so i can model just half of the head while the other half changes accordingly. howevere there’s a problem: the two halves are not joined together, so when i activate subsurf i have a horrible seam in the middle of my face. is there a way to solve this problem or i can only wait to finish the head and then duplicate the vertices, weld them, and then finish modeling the central part of the head?
i searched the forum a lot! but i couldn’t find anything about the seam, just about the linked copy + mirror tip.
anyway thanks for the link, i’m going to read it now