I’ve stumbled upon a weird problem in blender 2.66a with the mirror modifier. From the two screenshots you can see the modifier is not mirroring properly along the Z-axis (some details highlighted) and the worst is when I’m applying the modifier it destroys my original mesh (second screenshot).
Did any of you experienced something like that? Did I do any mistake while modeling and can you think of any?
Details: I set the modifier to mirror along Z with the options merge, clipping and vertex groups (though I’ve not yet used them). The merge limit is set to 1 mm. The object have scale applied, is smooth shaded with re-calculated normals facing outside and there’re should be no n-gons (I ran meshlint) and there’re any other modifier working.
I know there’s an a in 2.66, but I gave it a try anyway, because sticking to most basic functions should not be a head ache.
At least this was what I thought.
Thanks for any feedback on that.