This is my first post here, feels nervous, and the question I am about to ask has brought me to this wonderful community, as searching just hasn’t produced any results. My apologies if this has been discussed already.
I have made a human model that I am planning to animate and to save the efforts I’ve drawn only a half of it for the other half to be mirrored later. I have also made “a half of a skeleton” (armature) without knowing that “X-Axis-Mirroring” could save me from all future trouble. And, in addition to all that, I have made a mistake by painting the appropriate weights (“Weight Paint” mode) for all bones of my right half of the armature before mirroring it and the model. Now when I mirror the model my “right” armature affects the “left” part of the body as well (as all weights have been mirrored too). If I mirror the armature the left part of it remains unlinked to any vertices respectively.
Is there a simple way of mirroring my right part of the body without duplicating the weight of the existing armature? I just… don’t want to do the left side again manually, as it probably won’t be symmetric anymore and it’s just a lot more work (first to remove all weights for the “left” bones manually and then to re-paint them again).
I don’t believe there is a “weight transfer” script or anything… or is there?
Any advice is welcome as I’m getting desperate with all this…