Hi. I have two objects (A) and (B). (B) was created by selecting object (A) and ALT + D , so they are both using the same mesh. Then I mirrored that object on global Y axis. The problem is after I export from Blender to Substance painter (or other programs) then the mirrored object (B) has its normals flipped out.
Is there any way to retain using the same mesh for all objects and having the normals facing the correct way ?
The end line for the models is Unity and I wanted to take advantage of using the same mesh for multiple objects.