Having a bit of a thick moment here, I’ve got this mesh which is mirrored on the X axys and UV’d as needed…all is fine and dandy!
Now the problem I’m facing is that the texture with the text is flipped inside out on the mirroed side of the mesh. I must have overlooked a tick box or something today, but for the life of me I can’t seem to figure it out. Triple checked which way the normals are facing and they are pointing in the right direction.
Note that I don’t wish to apply the mirror modifier as the total verts/faces/tris count in the final mesh is quite high and I don’t want to start applying willy nilly the mirror modifier on all the mesh just to solve a minor texture problem. There must be a way to fix this…Help!!!