Hi all. This is my first post / Blender project.
I took this project as an opportunity to learn blender and substance designer a bit more in depth. Until 2.8 came out I had only “tinkered” around in Blender. The last few versions showed me how powerful it could be so I tried to do almost everything locally in blender (modelling, rendering, composite, etc…).
With the exception of one radial array (which I just quickly did in Modo) everything was done in Blender. I used Substance designer to make procedural wood textures for the floors, stained glass design, upper staircase railing, and sculpted details on the wooden columns.
I had been reading The Dunwich Horror and thought I could make my own version of the Miskatonic University Library (before the “Incident”). I also wanted to keep it Isometric, and pushed for an RPG game feel… Like a game level that you would want to explore and walk around. I rendered a perspective camera for fun, but it was always meant to be finished as Isometric. I am a big fan of the isometric renders of @joseolmedo on these forums, and looking at his work was my main inspiration.
Its not perfect but a great learning experience!