Nothing here to see…
The thing about LLM’s is that you have to understand their strengths and weaknesses. You have to know how to best ask a question and how to filter, adapt and verify what they say. The quality of the answers also depends on if you are willing to pay or if you use free models (which will tell you the first low effort answer they can find).
The domain of 3D software is one where you have to be especially careful with AIs, because they can only relay what’s already written on the topic and don’t have their own learned experience using them (and to complicate things, 3D graphics are rather subjective and can’t be simply verified, which makes them harder to learn for an AI than math or code).
For now, you are still going to get a better answer asking people, at least in this domain in particular.
If I understand what you have explained here, you are looking to find a way to get fast renders or some kind of render farm working? This can be arranged within Blender, just tell us what you need to render and we can see what there is to do.
Thanks a lot for responding I appreciate it. Yes I’ve been working with LLM’s for the past six months in the brainstorming and the prompting process for AI imagery. They’ve done well there. But every time I search I end up of course basically using Gemini or it’s equivalent. I am learning the hard way over and over about their limitations and how best to communicate with them.
I must say I did enjoy the graphic user interface and the drag and drop approach of putting characters in the virtual studio area as well as dragging and dropping Mo cap files on them and using the very effective timeline functions for all these different motion behaviors. But since I can’t afford a superduper card which seems to be the target of real illusion these days and the fact they’re DRM policy has alienated most if not all cloud services for rendering this is what I’m looking for.
Something as logical and friendly as I clone eight. And something that’s designed by animators as opposed to the bloody mess that I found unreal engine to be. I’ve worked in multimillion dollar edit base and learned my share of challenging software and hardware but that I found quite ridiculous. So my head is spinning a bit at this point having learned this morning about the lack of cloud support. I guess I’m just looking for a friendly source of information that will give me the true picture of the current status of Blender.
Alright, so looking at what I clone can do, it looks like a software that’s hyper specialized in animation.
Blender itself does have decent animation abilities, but only in the traditional 3D software way with skeletons and keyframes. If you have done that kind of animation before, you would have to adjust to the UI, but it’s overall similar to what you would find in most major 3D software and not quite as complex as Unreal (I have used Unreal, that software does nothing the easy or straightforward way).
I also have to say Blender is designed as a jack of all trades software that handles the entire pipeline and so is not specialized specifically for animation. It has the basics, but if you wanted to do more advanced stuff like motion capture, automatic posing, or using existing animations from a bank, you would have to do that in an external software (there are multiple that handle those things, including free options).
Blender is rather good at rendering and could handle that part. It’s not real time however, but as long as your GPU isn’t ancient (older than GTX10xx series), the Eevee renderer that comes with Blender can reasonably get 5 seconds per frame (but it has a certain learning curve).
If that’s not an option, There are also multiple render farms that can be used online (including even a free collaborative option).
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One thing I will say about Blender is that it’s a very large piece of software with lots of features and so you will benefit greatly from learning the whole thing at a basic level (modeling, materials, rendering and animation) rather than trying to avoid some of those features. But once you do have all the basics, Blender is a very capable software that can handle almost any project, just don’t expect it to have the magical, hyper-specialized one click solution for any single task.
I have had some useful, productive, experience, with Claude LLM. Initially I was annoyed when it “timed out” on me, requiring a wait period to then continue. I bypassed this by paying for the minimum tier, and no longer get booted off. It does best if the MCP Addon is initiated to enable Connection, by Claude. This way Claude can actually look inside of my poor performing file, with Python inquiries, and return information that I have not found easy, with my skills. Claude is fairly good about using available documentation that is available for Blender, tho the necessary caution, it is not definitive and needs occasional checking, or challenging. Claude will admit when it has misunderstood, or replied in a less than useful manner. Claude has “bailed” me out of some confused elements in my Blender files, locating missing files referenced, and doing it on a whole-scale level. It is useful, for me, and I will continue, when I get stuck.
I don’t understand what your actual question is.
Is it “should I use Blender”, or “which chatbot should I try to use to fake being an artist”, or…something else?
I don’t get all the talk about LLMs as if they were the new only way to do everything and anything.
Yeah, they don’t work for most stuff and, yeah they don’t work reliably at all. That should be no surprise for someone who spent half a year playing with them. It could be some sort of a tool for some things, but what’s up with forgetting how any other stuff in life works?..
If the question is learning to use Blender just asking questions and person to person communication is not the better source of information, there is also the documentation, there are countless pre-made tutorials for all kinds of things, whole free or commercial tutorial courses and yes, asking questions and talking to people in various communities can also be a very valuable resource in addition to all that. You might even find LLMs somewhat useful in learning. I mean you cannot trust them at all, but they can lead you to ideas what to actually look into using real trustworthy sources the old fashioned way. You don’t usually just choose one single method, but learn using any and all resources available to you. Just like with any other software.
If the question is if you should choose to use Blender and you want human advice on that specifically, then what is it that you want to use it for? What do you want to do with Blender? What’s your situation? What’s the context? What do you need it for? Nobody can advice without knowing the specifics of your situation. LLMs will not tell you this, but your question is wrong. There is no answer in general that would fit any use case, any user and and any and all possible situations. You can only get useful advice if you explain your needs. So what do you need specifically? What do you expect? What is this really about?
It’s nice to see that morons are all over the place. You’re right I’m probably not an artist. I’m sure my Hollywood movie credit and 30 years as a senior editor in the TV and film industry probably a good evidence for my lack of skills . You really nailed this one you smart cookie. Now go downstairs and play in your mother’s basement with your dick
Wow, ok, lot of hostility on all sides here. If you don’t have something civil to say, don’t say it- and I’m talking to all of you, not any specific person
So.. if someone has thirdy years of experience and already used LW fourty years ago then i think it the other way round.. some people could learn from them..
Nevertheless it’s a bit unclear what’s the question here.. years of experience may have shown that it’s not the software but the artists behind the software. And according :
Can blender do this ?
Also years of experience may have shown that those kind of questions depends largely on the use case. There are propely software more suitable for some areas but there are always other “paramters” to conisder like for example budget.
Even if other 3D apps are “extentionable” too, it seems that blender was always somekind of “more loved” by people who has special use cases and was able to solve any problem. With the development of geometry nodes this may have even incremented more.
Now especially when LW3D was mentioned.. a great sofware which somehow wasn’t used “enough” so it was rentable any more (?).. maybe also same thing with Modo (but maybe for different reasons
)
There was (and are) a lot of people who “bully” blender for whatever reason (some only to make a video about it) but it seems: it still evolves and makes progress in every aspect.. sometimes not directly like some people want.
Of course sometimes one has to vent some steam.. and i think we all hate crappy mornings.. but it might be more helpful if one does elaborate this more to get a better suited answer.. actually there is no question mark in the initial post nor the headline..
I did not say that you were not an artist. I can see you’ve been a member here for quite a while, and have asked a lot of questions on how to use blender. So I can see that you’ve been using 3-D software yourself.
Again, I was asking what your question actually is.
Yeah, looking at the unedited original post, there really is no question asked? Mostly just venting? But then you say
Any help is really appreciated
What specifically do you want help with?
Is this what your question for the thread is? Blender is cool. It’s a great tool, that’s why we all use it and hang out here. It’s used all over film, tv, and games.
It’s not AI of course. You don’t just write a prompt and wait for it to spit out something, you’ll have to put work into it, but consequently you actually control the output, and can make exactly what you want, and truly express yourself.