This is my entry for Mixamo’s competition. The modeling for both highpoly and lowpoly is done in Blender.
I had to bake in Maya sadly, as I did not know how to control the baking in Blender. It’s rendered with Marmoset. Hope you guys like it!
This is my entry for Mixamo’s competition. The modeling for both highpoly and lowpoly is done in Blender.
I had to bake in Maya sadly, as I did not know how to control the baking in Blender. It’s rendered with Marmoset. Hope you guys like it!
Excellent work! Baking can be a little bit funky in blender, and I wish it was something the blender team could work on a bit more… Reminds me of the Section 8 battle suits, with those bright shoulder ridges. Love to see a high poly render of this one, if that’s possible. Great job!
OH and a great (free) tool that I usually use for baking is XNormal: http://www.xnormal.net/1.aspx
Looking sharp!! Good luck man.
How many polys you managed to pull off?
Nice dude, love the worn look.
One of the best modeling, what I saw there long long time ago… Very nice human anatomy, hands and fingers with glowes looks great…
Here’s an older render of the highpoly that I did in Blender. I’ll try and render a bigger and more cooler looking one
fusobotic - I tried Xnormal and while it gives results with great speed, I wasn’t able to control it as much as I wanted. Lots of trials and errors for me. But yeah thanks for the recommendation!
Kalinaki - it’s about 17k triangles total for the final mesh.
WombatCombat - Thanks alot!
HANGAR - Thanks mate, glad you like the model.!
Fantastic texture work :). The mask/helmet design is certainly intriguing.
Amazing! Can we see the wires?
Velduanga: Thanks alot! Though I wish I could push the textures a bit more. Material read is not good. Glad you like the helmet though.
Vesipeto12 : not a problem! Here’s the wires as well as the textures I submitted for the comp.
Really awesome and inspiring work! Keep it up, man!
The grunge texturing is perfectly symmetrical! Haha- you thought you could get away with that shit, couldn’t you?
Seriously though, excellent model.
Very good job.
Definitely admiring the wrinkle work on the textures now that I see it.
ahedov: Thanks alot mate!
Rocketman: Yes, I am ashamed at the texturing part. I was rushing through it to get to the posing and rendering stage.
lfisch4444: Thanks!
Velduanga: Thanks! I probably went too subtle on the wrinkles. Bad color choice and lighting for the wrinkles.
Congrats for winning that!!
Nice to see a blenderhead did it
Woot, thanks alot, JuicyVitaman!
Congratulations Buddy on wining the contest
Thanks alot, dukejib!
This is soooo amazing…