Camera ray is 1 if you are looking directly through the camera, 0 if anything else. so, if you’re looking directly at the sky it’s one texture, if it’s a reflection of the sky, or using the sky for lighting, then it’s one texture, if its the camera looking at the sky then it’s the other.
So as well as the camera looking at it, if you have a reflection or refraction when the material that reflects/refracts it has roughness 0 (I think that’s what it means), it will output a 1.