MK fanflick-stage

I am a huge MK fan and i am making a fan flick here is an early rendering of the stage which is the Kombat Tomb In MKII

http://img105.imageshack.us/img105/278/testrenderstage28ti.jpg

here is a screenshot to compare with mine

http://img184.imageshack.us/img184/6299/backgroundtemplet1hz.jpg

any comments please

please note that the background,proper lighting and background props (flying dragons) are yet to be done

Enjoy

Wow, nice. Did you use YafRAy or Blender? What is your background going to look like?

Blender all the way and all the textures are procedual except the paintings on the wall and the floor which are imges made with GIMP

I think it looks pretty cool, but the ying-yang symbols need to be moved down a little bit (and you could probably size them up some to fit the space). Also, adding a normal map for the little rock cracks/indentations would help complete the scene.

Later,
–lir

can anyone please tell me how to do craks on the edges and not the middle in less them 3 texture channels (i’m running out :expressionless: :expressionless: )

and the ying yang’s shape was a perspective thing and look at the screenshot the YY is up near the top not the bottom or taking up the entire square :wink:

That’s very good. It looks exactly like the arcade counterpart. It’d be cool if you added those pterodactyls from the game.

you don’t know right you are as i had the screenshot as a background picture and ‘traced’ the components so it is an exact scale replica and if you properly read my original post i say i am going to put the ‘dragons’ in the background and use photos of actuall clouds (if possible) in the background

To make cracks in between the stones you need to Normal map them or do them manually. I would choose the last cause that is the easiest and saves much time. Here you have a tutorial on using normal mapping or bump mapping (same thing) http://www-users.cs.umn.edu/~mein/blender/tutorials/dust/bump.html