I’ve been following Blender since Blender 2.49 was a newly released version(so for many years). I watched the Open Movies, read development news and even watched and read tutorials. But throughout those years I never really made anything in Blender myself(except for video editing). Now, I played around modeling some stuff, building a couple of rigs and animating once…
…but I didn’t do anything that I would call COMPLETE.
So I want to fix that by going through a Character Creation Pipeline. Here’s how I picture this:
Modeling —> Rigging —> Texturing/Shading
Rigging comes before texturing/shading because, just like with modeling I previously tried some rig stuff before and have some confidence. I never touched texturing workflow and Cycles(nodes in general).
I chose to model Sub-Zero off of Vincent Proce’s concept art for the unreleased MK8:
These are the pictures I use for face reference:
And so this journey begins with this WIP screenshot: