I am new to modding video games…so, I wanted to start with an older game like Grand Theft Auto San Andreas since it has already been hacked open and tools are available for modding.
So, here are my question…
I am using Z-Modeler to import the .dff files of models in the game…then exporting them to .3ds so that I can open them in Blender…but, this is getting a bit confusing since I’m not sure how the file format change will affect the file. I don’t know if information is changed or what happens…So, I would like to know what process is used to change these formats, and if I am loosing information when I do this. Also, is there a import/exporter for Blender to be able to use .dff files? I saw a link for it in the Blender website, but the link doesn’t work anymore.
And here is my last question…
Is Blender capable of actually creating video games from scratch? Things like world maps, physics, lighting, etc…and if so, what kind of quality limitations are there?
Any help would be great, thanks!