Model 3D pattern on handle?

looking for some suggestion to model these 3D lines on wood handle

any C&C welcome

thanks
happy bl


This is a quick and dirty example, but take a cube. Add six subdivisions to each side. Unsubdivide (f3 > unsubdivide) with 2 iterations. Inset the individual faces (press I twice). Extrude them slightly. Add a bevel modifier.

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cube is a simple shape

i have another way to do the losange shapes on a plane of even a cylinder
but not on a 3D non regular shape!

the handle is more like an ellipse shape
pattern seems to go all around that ellipse shape
and pattern is regular so how do you lay such pattern like in photo ?

thanks
happy bl

the same concept applies though, taking a grid topology, then poking it and converting tris to quads will give you the diamond grid topology, which you can then extrude, inset, whatever:

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That process works fine with other shapes, as long as you create a clean initial topology with an even grid.

Loopcuts, Subdivision, Decimate (Un-subdivide) creates diamond pattern.

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@SterlingRoth
tried that method and could not make it work
i have only quads but tris to quad cannot work on that shape

@piranha4D
that one did work nicely

Now overall the quads are not following the shape on the handle
not certain how to get the pattern shown in photo!

will continue experimenting

thanks
happy bl

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Maybe do it on a grid first, or a non-curved cylinder, and then shrink-wrap that to the handle?

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will try grid later on

did this one first with extrude along normal
it is beginning to do something
but not very nice from close

thanks
happy bl

you need to use the poke faces operator:

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i did but after the poke the tri’s to quads did not work on all quads
not certain why !

thanks
happy bl

i lower number of faces and beginning to look better like in photo

happy bl

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You could also try Blender Secreta methode : https://www.youtube.com/watch?v=YD9u-5h9_3Q

interesting for weird panel features

only thing is that the bevel in video is not like the latest version in BL 3.1

thanks
happy bl

Did a quick test of the mentioned method with Blender 3.3.1:


Looks nice

on a simple symmetrical cylinder should work fine

but my cross section is not symmetrical so not that easy to get nice result
or have a continuous line

so for time being i will keep my last model even if not 100 % like in photo
it looks nice and should be enough

still working on details

thanks
happy bl

anyone has some import for gltf 3D model to blender?

not certain how to do it or install this in 2.79

thanks
happy bl