I’m trying to model a string using a curve. How do I add more handles so it be easier to change a different shape?
Go into edit mode select 2 or more points.Hit W key to subdivide. Subdivide as many times as needed.
Got it. Thx.
By making the curve itself a tube, instead of deforming a mesh with it.
I’m not following
Use 3D Fill Full with some Bevel Depth on the guiding curve.
eg
w/ Modifiers used
- Subdivide (smother curve),
- Solidify (added thickness of 2mm)
- Edge Split (sharp edge shade at 30° angle)
Thanks, I’m trying to add a stringed or corded texture. How do I unwrap the uv layout so all the edges are straighten in horizontal. Do I need to do individual vertices to straighten them out?
- Enable UV’s for the curve before converting, and scale/rotate after, or
- Unwrap one face, select the rest, follow active quads. Scale afterwards
Thanks, I got it works.
Is there a way to stretch uv map in UV/Image Editor? The texture is elongated.