Model in blender messing up

Man, it’s just that I’m exhausted with this. Let me tell you something, when I first started learning blender, I sort of skipped all the stuff related to blender internal in favor of cycles. I actually had to look up how to bake textures using blender internal myself in order to give you accurate instructions on how to do it since you were using that in your project.

That video I linked to is literally the same video I used to produce the results I showed you in my last post… It is literally the exact steps you need to take in order to do that properly, there shouldn’t be any steps left out in that at all. Just take my advice and work on some smaller projects and take your time learning blender. It’s for the best.

Yeah its confusing when not everything matches your program and youve been going to sleep at 5am for the past couple months. You cant think 100% and things are more confusing than they should be.

I’m just trying to learn this before fixing the other problems this model has.

https://imgur.com/WheQ0nq

I copied that video. How come mine didn’t work???

is the hair mesh on the head mesh to the point it only touches or does the end of the hair mesh clip into the head mesh? try and make it so it clips in - just drag the vertices on edit mode and make them go in the head mesh. it should stop that line being made since that is the end, if it is clipping in, all i can say is, recheck the texture on edit mode and see if part of it is not on it - specifically the edges that show the line.

What? It’s just a mesh that’s on the head…I can move it if I want too but when I first opened it I had to move it cause it was in the torso and I put it where it belongs

I THINK I got it. I decided to just move the broken pieces and stretch it to make it match the correct piece. I think it actually worked although theres still a bit of a square

https://imgur.com/PjVbHGE

sigh nevermind it’s wrong

https://imgur.com/PjVbHGE

back to the drawing board

Is there ANYONE out there who can help me?