You probably don’t hear that very often :P. But yea, I built a model for a game character, and well, it’s too clean. The topology doesn’t flow with human curves, so it washes out all the details. Sure it’s very clean, but if it can’t convey details, then what’s the point. While it is a non-realistic anime-type game model, it was kind of ridiculous in how detached it was from reality. Way too simplified. So, on with the pics.
Thumbnnail, click for full resolution
This first pic is the original torso design that I created. The idea was it was sort of an undersuit type thing, and we’d never see much else. As the game has evolved, it’s become apparent that we’ll need some more variety in clothing types, and I rapidly realized that very simplistic method was not going to cut it long term.
Thumbnails, click for full resolution
This next one is the progress so far. Modeled boobs, collar bones, and a needing-much-help belly button. This is a stylized game, so the full belly button seemed weird, but I’m not satisfied with the end result. Anyway, this model has much more flexibility with clothing and other tasks that may come up. It’s still a little messy, I need to spend a little time cleaning it, but it’s doing the job, more or less.
So, here are my problems with it so far.
- I can’t seem to figure out how to make the tendon that goes from the pects under the breasts to the shoulder. I’ve tried a billion different things, but they all look terrible. I really need help with this.
- Belly button. It’s anime style, so it needs to be quasi-realistic. Just not sure how to do it.
- Collar bones are messsss-y. Any ideas for better methods to get them to flow with the model?
- There is no way for this topology to do the gentle variations that are in the leg to torso transition and the abs. It just… can’t. I need to rebuild the way the legs connect to the body for that. I have a guess for how to do that though… will try tomorrow. Still don’t know about the abs though…
- Yes I know, the arm pits are too low. It’s on my list.
So guys, what do you think? Remember that it is an anime game model, so I don’t want to get TOO deep into highly complex topology and features. I want things to be smooth. It will be subdivided, cause we need it for shading, so it will share a lot in common with cinema type models. And, as a game model, it goes without saying that no one will really SEE all of this, so that’s another reason for not wanting to go too crazy with super insanely detailed topology. I want to learn though, and it has uses in clothing and stuff. So guys, what do you think?