I’m very new to Blender and I have a character and I’m trying rig a walk animation using bone armature. I set it up. But the problem is that when I move the legs/arms, a part of the mesh sticks to a point and stretches out the object like so:
Here is the blend file: https://mega.co.nz/#!aVBlUKSJ!hKeiwHYjwIzSKo0Ai_YsAmgCgG1t1xkU3dVxn-0Odm4
Please tell me what’s wrong.
Thanks in advance.