I don’t know how can I do the following things.
My game project is in Unity, it’s a game engine, and can import from Blender.
I have a character with bvh animation in Blender.
How can I set more bvh animations to one character?
The wanted result will be the following: For example when something happening in the game in Unity, the character starts A animation, and if another thing happens, the character starts B animation.
If I import a bvh file to Blender, I get an animated armature.
But if I want use later a bvh animation on an object (called from scripts I think), I need to change the parent-child relationship, and change the armature with the new animation (I don’t think so), or what?