Modeling a car. Best method?

(the wave) #1

Ok my next project is to model a Dodge Viper. I’ve got all the pics and am ready to start. I was wondering what the best method would be. Should I model the basic shape and use subsurfs to smooth everything? Or is there a better way to do it. Help is GREATLY appreciated :D.

(OTO) #2

I don’t know if it’s the best but check it here:


(pofo) #3

How come everybody models the dodge viper?
I think I’ve seen at least three just on these forums. That might not seem like alot, but considering that not that many model cars at all it is actually quite a few.
So what is it about that car that makes it so fun to model?

Oh, and about your question. I couldn’t really say, since I’ve never made a car myself. But I think the viper is pretty smooth, so I’d probably go with subsurfs. pofo

(the wave) #4

HAHA. yea I don’t know what it is with the Viper. I just love the car. That’s all. Thankgs guys…

(AthlonXP) #5

If I get a bit better I want to make a lamborghini :slight_smile:
Ok it’s still a car, but it’s a bit more original :slight_smile:

Good luck on the dodge viper :wink:

(RipSting) #6

Ya really… Why doesn’t anyone model cars like this anymore? :wink:

“…a hybrid mutant child of a ballistic missle and a bus”

(S68) #7

I’d model a Mercedes SSK 1925, if only I found the blueprints 8)


(kos) #8

best method to model a car is subsurfs in blender i think.i already got great results in my mclaren project.but i think if you have nurbs patches etc. like in lightwave or maya then the basic shape of the car should be made with them.

(the wave) #9

Hey yall got another quick question. I’ve asked this before but I still can’t fingure out what’s wrong. Whenever I try to load a BG image blender crashes. What the heck is goin on???

(RipSting) #10

Whenever I try to load a BG image blender crashes

That would happen on my machine at work, too. Instead of loading a background picture, I ended up having to UV map the picture to a plane instead and view it in textured mode. It has the problem with a GeForce 2 MX and Windows 2K, but it works alright on a different computer with a GeForce 4 Ti4400 and Windows XP.

(the wave) #11

Yea I’m using Win 2k. I needed to load the image to draw over it. How can you see the image in the 3d window using your method? Wouldn’t you have to render it before it was visible?

(Enzoblue) #12

This website has lotsa blueprints:

(BgDM) #13

No, once you UV map the planes, just press ALT+Z to go into potatoe mode. You should be able to see your reference images on the planes then. Remember to add materials to the planes.