Modeling a Head

well, I read the coments, the ears are very difficult this is my new result



It is almost done, the model have a nice topology I think the shape is now correct,
to give more result is is a closet vision from the camera, I am use a 35 mm camera to render this, yes this model will be great to scult to make new head that is a good idea.

This are my new orthographic renders from the front and side view.


I hope you like it, I will try to make this more nice.

I feel like your ear is connection to high up on the front, which is not giving it enough upper lobe. Also the same could be said about the lower ear lobe but that is a little more common. Here is a turn around of a female head I did a while ago http://vimeo.com/9140353. Notice how there is a good bit of upper ear lobe, enough to pinch and grab on to if your model was mis-behaving :).

little update


The model is more nice, I did some experiments with texturing, but this model is not textured, just say, I want to make the texture and then animate, Thanks all for the tips, I have now to do the body, this one is more easy I think.
when I finish this and correct some topology I upload this to blenderSwap

OK the model is now Online at BlendSwap.com

I made some changes, I hope you like it. :smiley:

http://www.blendswap.com/wp-content/uploads/gravity_forms/11/2011/08/512x540xScreenShot.png.pagespeed.ic.6_LyAvjGnu.png

http://www.blendswap.com/3D-models/characters/human-head-female/

the nose is really sticking out as a problem area… bear in mind that the nasal passage should come against the face… but i’d have to agree with TyrantMonkey, it’s far better work flow to sculpt first…