hi all,
does anyone know how i would model a realistic looking feather? I would like one that will look good on closeups.
I need a decent looking feather for both my current projects, I’m Sorry and Little Penguin. The current feather in “i’m sorry” looks too stiff and solid in my opinion.
I use the particle system to make feathers. first I model the shaft, then add a particle system, then use the grooming tools to make it more feather-like, and then i usually just render it and use it as an alpha texture. here’s an alpha I made as an example:
I think I used that alpha for my chicken here. (edit) actually scratch that, I just checked the file, and the feathers are actually ‘hair’. I used the feather on montezumas hed-dress which is in the wip section.
the chicken has cartoon feathers it does not like real feathers
it lloks nice for a cartoon but no real at all
i tried to make some eral feathers even with UV mappong and it does not looks real at all
i wish i could find a good way in blender to do this realist effect with feathers!
may be someone know if this can be done in blender !
and sorry search the montezumas and cannot find this thread!
Very cool! Only Problem is, I am trying to make a nice smooth looking feather, not like the scruffy kind you have shown. I’m thinking just adding a shaped circle and then add a texture, but then it would look less realistic.
Thanks modron, i’ll use that techinque for my penguin.
I’m still looking for a way to model a realistic single swan feather for the quill in I’m Sorry. Any ideas would be greatly appreciated, by me and a few other people. I’m experimenting, but surely someone has successfully created a realistic single feather before?