Modeling a Smooth Rounded Corner?

Hello! I am making a building game in Unreal Engine, and I have used Blender for ever shape/wall/furniture set and everything in my game so far, which is going really well, but I am having a hard time modeling a very specific and precise shape. A curved, smooth, corner like in Space Engineers. Not a sharp one. I was able to get a curved slope by taking a cube, and intersecting it with a cylinder. Now I want to make a corner with the same smooth style.

Any ideas how I could make that happen? Here is the shape I am aiming for: https://www.google.com/search?q=space+engineers+smooth+armor+corner&biw=1309&bih=726&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi_tofizZvLAhXBHR4KHUWvCmYQ_AUIBygC#tbm=isch&q=space+engineers+round+corner&imgrc=0RdJKwGu0yhLuM%3A

Thanks in advance :slight_smile:

use a segment of a UV sphere.

Wow, I don’t know why I didn’t think of that. Thank you very much!

Or use “spin”