I have a fair base-mesh and I am unsure of how to proceed to the next step to get the things like his clothing, arm guards, hat ect. done. Should I try and model them in the base-mesh? Should I sculpt them out and then bake that detail in? Or make them separate pieces?
instead of adding another mesh ontop of the character as clothes, try modifying the mesh a little to make them look like clothes already. try extruding and scaling or something like that, then texture it. this method should work, and will keep your poly-count down (if thats something you’re watching).