I have been going back and forth, for the past year, with trying to make a ship from the Star Trek universe. Everytime I learn something new, I come back to my abandoned project and apply the new techniques. One thing I haven’t been able to get my head around, is how to handle the curves in the image below.
Should I be creating the top oval shape first and finishing it. Then creating the bottom and simply moving it into position? Or should this all be one piece? If I try to do curves by hand, they never look good and if I try to stretch/skew/edit a sphere, it does look better but it still doesn’t feel right. Or should I just be outlining the whole thing with a vertex/extrude and then edge select/extrude to fill it in?
I don’t know. I feel like I am missing some fundamental understanding of ship design. Can anyone comment on how they would tackle a project like this? Specifically the general shape of the hull.