Look at the comparison images for example, the current decimating algorithm is insanely crappy compared to the new one. Which is essencially an intergrated library with a compatible license.
With Kent Mein already having improved Booleans somewhat, two of Blender’s weakest modeling tools are starting to get a facelift.
I tried to comment on his blog, but the security question CAPTCHA wasn’t working for me…Anyway, it’d be neat if it could automatically decimate a mesh based on the distance from the camera. Might be helpful in the game engine…I’m just sayin’…
UV’s would be nice, and I think there should just be a separate option in the per-object game logic(-brick)s for defining a low poly version of a model to render at a certain distance from the camera - or what ever other object.