modeling eyeballs

Hey guys,
I have been working on this guys for a couple of hours, but I can’t seem to get the eyeballs right. I made indents with sculpt mode to start out with. Is that the right thing to do? I have also tried modeling the iris and the pupil separate from an eyeball, but can’t seem to get it right. I can’t seem to get an eyeball transparent enough to see the iris and pupil. Any advice or tutorials out there? Thanks.

Danimator

Attachments


why don’t you check out theses tut on eye

http://members.optusnet.com.au/~jmckay001/blender/Eyeball_Tutorial.pdf

http://web.pdx.edu/~wlf/tut.html
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Pixar-looking_eyes_in_Blender
PDF tut on eye
http://members.optusnet.com.au/~jmckay001/blender/Eyeball_Tutorial.pdf

http://blenderartists.org/forum/showthread.php?t=85722

hope it helps

Salutations

Thanks for the help. I appreciate it.

The eyeball tutorials mentioned here are very realistic.

What I need is a more simple eyeball. Long time ago I saw a maya tutorial and they created very good looking eyeballs by using a ramp shader.

I wanted to try that too in blender.

I put a ramp shader with black (iris), green (color), white (white part of the eye) on a ball.
But it brings me like two green-black circles on the eyeball, but I need of course only one circle.

I tried to change that, by clicking these interpolation buttons, and I looked for a button like “radial ramp” but couldn’t find it. How can I do that to get only one ramp-cirle on the eyeball?

I did now “INPUT > NORMAL” that brings only one circle.
How can I position this circle… e.g. saying it should be exactly at the center of the ball (top or bottom) not on the side?