Hey guys,
I have been working on this guys for a couple of hours, but I can’t seem to get the eyeballs right. I made indents with sculpt mode to start out with. Is that the right thing to do? I have also tried modeling the iris and the pupil separate from an eyeball, but can’t seem to get it right. I can’t seem to get an eyeball transparent enough to see the iris and pupil. Any advice or tutorials out there? Thanks.
The eyeball tutorials mentioned here are very realistic.
What I need is a more simple eyeball. Long time ago I saw a maya tutorial and they created very good looking eyeballs by using a ramp shader.
I wanted to try that too in blender.
I put a ramp shader with black (iris), green (color), white (white part of the eye) on a ball.
But it brings me like two green-black circles on the eyeball, but I need of course only one circle.
I tried to change that, by clicking these interpolation buttons, and I looked for a button like “radial ramp” but couldn’t find it. How can I do that to get only one ramp-cirle on the eyeball?
I did now “INPUT > NORMAL” that brings only one circle.
How can I position this circle… e.g. saying it should be exactly at the center of the ball (top or bottom) not on the side?