Modeling Gun Details, Need Some Advice

Hi I’m modeling a M1911 hand gun and needed some advice.

As you can see the gun has a lot of curves, textures, and especially low and raised sections. I was wondering how do I make the raised sections? I added some vertices at the locations I want to raise and then I extruded them… they didn’t look too great. Does anyone have any tips on how I can do this?


If you’re talking about the grip then you could use a bump map,if you want light to reflect of it realistically then you need to separate it from the rest of the mesh,subdivide it a few times (lots) and load up a custom displacement map.

Okay. Thanks!