The left one is the model that is shown in unity, and the right one is the original one in Blender.
I’ve tried duplicating the model, and then using W just flipping the normals on the same (x,y,z), but that just doubled my model size, and didn’t give me the wanted effect…
Any ideas?
Thanks in Advance.
Perhaps this tutorial on Unity will help you. It is not specifically about Blender, but he uses Blender to create a simple FPS with a room similar to yours. Perhaps it will help.