I’ve been practising again a bit with the great Blender :eyebrowlift2:
I’m modeling a realistic EUR-pallet and trying to make it simply as possible and learn the possibilities of Blender, so I used also Array Modifier.
Ok, everything goes fine until I want to bevel all the outer corners (4x) of the pallet… Couple of questions:
When I try to join the pallet objects, it looses all the ‘Arrays’. How to avoid this? How to join all (or some objects) in one object / editable construction? (Before & After pics attached reg. the JOIN)
If I don’t want to join all, is there a way to bevel the corners so that the beveled corners will be mirrored on the ‘outer corners’ of the ‘Arrays’ instead of the default where beveling will happen ‘inside the pallet’ ?
Other tips / mistakes to avoid reg. this kind of modeling ?
I hope you can understand what I’m trying to explain.
Thank you, BR Antiaani