Modeling & Texturing Practice

A realtime very old and dirty gameboy nintendo I guess.



  • Modeling (Subd, LP, & UV) is done in Blender
  • Lighting and Render is also done in Blender Eevee.
  • Texturing is done in Substance Painter.

I also used the ACES workflow for this, instead of sRGB. Because UE took so long to load, sometimes exceeding my laptop’s memory capacity EVEN with a startup project scene, so I created some kind of a pseudo-UE environment in Blender.

So, the way I do it is by watching this tutorial:

BUT, instead of setting the colorspace to “Role matte paint” like in the tutorial for Albedo texture, I set it to “rec 709 display”. Because that’s what apparently UE are using for their colorspace. All the data texture (roughness, normal, metalness, etc.) can be set with “role data” colorspace just like in tutorial.

The workflow works well for me. The blender and substance painter and UE viewport match well.
This is the comparison of the viewport using HDRI lighting. (UE photo is a bit blurry, sorry. My laptop cannot handle a really high res render on UE.) For Painter, I enabled ACES color profile to match the viewport to UE. Also, The lighting intensity is not consistent in UE, because for some reason using HDRI in UE is very bright, so I had to manually adjust it.

Anyway that’s all. Thank you for reading this post and hopefully it will help all blender artist who want to use a lite-UE in blender :wink:

P.S. some differences might occur due to the differences of lighting & shading system in blender and UE.

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Great job! Came out really well!

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Thank you :slight_smile:

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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But where the hell did you find this GameBoy, in a landfill?

The one rendered with Eevee is beautiful, but I’m surprised that in the EU it’s not as beautiful as the Blender one!

Congratulations nice work even if I wouldn’t pick it up too dirty.

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Back then have a cartridge was comparable to having internet access. Awesome render.

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Legends say a real life soldier had a gameboy, and the gameboy survived a bomb blast. Edit: not sure what happened to the soldier, now that I think about it.

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Thanks, I’m not sure either lol. My focus on the texture is just to make it really old and dirty using some real life references that I got.

For the UE, it’s not rendered. It’s in viewport mode, along with the other 2 pics besides it. Also with HDRI lighting, so the lighting just spread across.

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Thank you :blush:

Hi everyone,

Here is the “Behind the Scenes” article for this amazing artwork!

Do check out this article, written by the artist himself. It describes the step-by-step process of creating the artwork and provides insight into asset modeling in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn

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