This is a project I’ve been working on for several weeks now. It’s an accurate model of the U.S. Capitol Building. The poly-count is approx. 4 million. Modeled in Blender and rendered in Cycles.
Oh nice this should be featured, I would say it doesn’t need textures, looks finished how it is! (Perfect for architectural visualization)
I am thinking about modeling a Local building for my portfolio. “Oldway Mansion” it’s another Colonial style building with elements taken from the Palace Of Versailles. (I think modeling the Versailles would take the whole community months. :yes: )
Do you have any tips or techniques for modeling this kind of architecture? (Columns, how to find scale etc…)
Yes, the entire model is made of about 60 individual objects and many of those are multiple meshes. It helps keep the topology clean and the polycount reasonable