Modelling a plastic frying oil bottle - newbie

Hello
I have given myself the challenge of modelling the plastic frying bottle below


My issue is; how to model the ridges that wind around the bottle exactly? I also want to replicate the bottom of the bottle where plastic meets.
I figure that all this is possible without sculpting (as I have even less idea how to sculpt). Any suggestions / methods / examples are most welcome. Thank you
Any suggestions

Hey :smiley:

I’am afraid there won’t be any “magic solution”.

I suggest you start with cylinder - make base shape, add loop cuts, and adjust verticles to ridges.

If you are not familiar with Blender, for this task I suggest you to learn about:

  • vertex slide,
  • loop cuts,
  • subdivision surface and edge crease
  • snapping
2 Likes

Michal
Thank you very much for replying. Your suggestions are a great help. Thanks

Quick try as example
quick_try.blend (106.8 KB)

2 Likes

Rigoletto. Thanks for the quick example. I presume you made Loop cuts and scaled a loop to make the indent. But how did you make the loop cut at an angle?
When I add a loop cut to your model, it is at the same angle as the others.
Thanks

This and maybe Decimate modifer with Un-Subdivide… and ongoing modeling…

Here are my steps, loopcuts, shear, bevel, scale individuale to get the inward rings.
my_steps.blend (119.9 KB)

But at a second look that looks wrong cause i cant get a nice dent of the bottle as in the screenshot,
the resulting geometry is not fit for it.
I will test later it a simple deform or lattice can do it.

1 Like

WOW. what a fantastic example. It is very clear for me. Many thanks

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If you want a dent in the bottle i find no easy solution, it has to be done afaik with boolean and manual cleanup. If you use a deform tool the diagonal cuts loose their shape.


my_steps.blend (204.6 KB)

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Rigoletto,
Thank you for this very interesting addition to your test. The use of the lattice is new to me.