My issue is; how to model the ridges that wind around the bottle exactly? I also want to replicate the bottom of the bottle where plastic meets.
I figure that all this is possible without sculpting (as I have even less idea how to sculpt). Any suggestions / methods / examples are most welcome. Thank you
Any suggestions
Rigoletto. Thanks for the quick example. I presume you made Loop cuts and scaled a loop to make the indent. But how did you make the loop cut at an angle?
When I add a loop cut to your model, it is at the same angle as the others.
Thanks
Here are my steps, loopcuts, shear, bevel, scale individuale to get the inward rings. my_steps.blend (119.9 KB)
But at a second look that looks wrong cause i cant get a nice dent of the bottle as in the screenshot,
the resulting geometry is not fit for it.
I will test later it a simple deform or lattice can do it.
If you want a dent in the bottle i find no easy solution, it has to be done afaik with boolean and manual cleanup. If you use a deform tool the diagonal cuts loose their shape.