I have this project of modelling a wasp but I am feeling blocked on how to model the eyes accurately as the shape is, I find, quite complex!
I have tried several methods:
_ Duplicate the head, duplicate the vertex and move them around.
_ Start from a UV sphere.
_ start from a plane and then use poly build.
Unfortunately, I just can’t seem to be getting it right! I am a beginner and know very little about sculpting for the moment so I am trying to do it with the “traditional” modelling method.
I would be very happy to hear how you folks would approach this little challenge!
I am attaching some screenshots and my reference pictures!
(images removed by @bartv)
Looking forward to your input