I have this project of modelling a wasp but I am feeling blocked on how to model the eyes accurately as the shape is, I find, quite complex!
I have tried several methods:
_ Duplicate the head, duplicate the vertex and move them around.
_ Start from a UV sphere.
_ start from a plane and then use poly build.
Unfortunately, I just can’t seem to be getting it right! I am a beginner and know very little about sculpting for the moment so I am trying to do it with the “traditional” modelling method.
I would be very happy to hear how you folks would approach this little challenge!
I am attaching some screenshots and my reference pictures!
thanks for your answer. The head hasn’t been a problem but I am more specifically struggling with the eye. I have duplicated the head, kept the part I would need to model the eye, used a sub-d modifyer and then extruded the shape to integrate it to the head.
Here are two screenshots of the result I got:
I am not happy with the way the two shape blend into each other. Is there a cleaner way of getting this? I think my mesh is not well structure enough and ends up in this jagged line.
The method I have used also makes it very hard to have good control of the eye’s depth.
The workflow was also a bit unpleasant because of having to hop in and out of transparency with two shapes. There must be a better one…
I would like to thank you warmly for passing on the link to Arrimus 3D channel. It is an incredible source of knowledge. It has helped a lot but also has contributed to open up new perspectives on free form modelling.
I am attaching the current result of the head I have done. Could be a lot better of course but mesh after mesh things will get better!
I removed the two photographs as they appeared to be from Getty images. Posting work that you do not own the copyrights to is against our terms of use.