Modelling from reference. Stitching texture

Hi guys I’m working on a project for a client/ for my portfolio where I’m making a baseball cap ( cap is in production, making visuals for when it releases). Will come out soon.

Here’s a reference up close (only part I can share with you guys:
hat_top_detail_cropped

Here’s what I have so far:

Now I tried recreating those circular stitching you can see around the big eyelet, using geometry nodes. I watched some tutorials using geometry nodes creating stiches ( https://www.youtube.com/@alexandre.albisser). After following some of his tutorials I decided to purchase his add-on, to figure it out. And this is what I got:

As you can see it’s super detailed, which I like, but everytime I hit render, Blender crashes. Even with render layers. I tried using less geometry, but you lose the detail. Which I need for the most of the shots and animation will be up close.

So I’m looking for alternatives to create this type of geometry, same level of detail (more or less). So if anyboday has got any clue on how to procede next, wheter it’s texture based, procedural, or something else.

Please help me out and let me know. I’m kinda stuck and would like to finish this model, so I can start with the animation part.

I appreciate y’all!!

Robert

I would go with bump node to create pattern of yarn on edges of the ring, additionaly added some hair particles.
Of course it is proof of concept and need tweaking.



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Wow! This is exactly what I was looking for tbh.

I love the geonodes addon, as its cool to tweak around, but at the end of the day its to heavy for my laptop!

I will give this a try and post an update pic.

Thank so much :slight_smile:

Can you perhaps show me the mesh of the eyelet you used?

It was made from the base “hat” mesh, I used edge of the circle, separate it from mesh then extrude it to create disc , then solidify and subdivide. Last step was slight displacement. The ring was made from the same circle, this time I converted it to curve, then I used geometry fill in curve tab.
Unfortunately I can provide blend file on Monday…

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Alright

Thanks again

I think I can make modeling simple. Please refer to the attached file.

safs.blend (202.3 KB)

You can use modifiers to make it easier to attach objects, move them to the desired location, resize them, and more.

Surface attachment using Latice and Shrinkwrap modifiers.
In this case, the Shrinkwrap modifier is problematic where the hole is located, so you can replicate the target object and use it as a guide.

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