So, the above is where I settled after the second day of work on the model. For reference, below is a screencapture of the first day’s results (with the photos included so you can compare the result to my actual face)
This is my… second week working with Blender, I think? Possibly the third. Anyways, this was my first attempt at an organic shape. I think it’s coming along not too badly so far. Obviously there’s still a lot of problems, most noticably around the bridge of the nose, which is all sunken and terrible. I’m aware that’s problem #1 and not too difficult to fix, this is just the state at which I had to call it quits for the night. You can’t see them from this angle, but the ears are basically terrible. (I’ll update this post with some other angles so you can see the crappy ears and whatnot when I’m at home, right now that photo’s all I have online). The eyes are also an issue, since that’s where I started modelling, and I didn’t give them a realistic curvature, so when I tried to stick eyeballs in at the end, you could see around the eyeballs through the corners of the flat sockets. I also have a feeling I had waaay too many vertices going on from the beginning, and as a result the model is pretty lumpy and uneven, which theoretically should be OK since it’s organic, but it definitely feels too lumpy.
Feel free to make critiques or suggestions. This model was meant as a learning project, so anything that’ll help me do better on my next attempt will be appreciated.