Hello, I contemplated putting this in the “Other Software” category, but I believe its a general Rendering issue…
Here we go,
When I import my models to Unity as .blend files, they show up in the game scene editor, but not when I hit play and run the game.
I’ve noticed this happens with any model I don’t start from scratch, it seems to happen if I try to create a new model by building off an old one.
Here is a screen shot of differences I noticed between working and non-working renders, but I don’t understand why this happens.
objects: player square and scythe_001 render properly, they have “cube” “circle” and “armature” objects as their children. on the other hand, rapier, staff, staff 2, don’t render, and they only have “cone” and “default take” as their children
I’m not sure why some of these have them and some dont, but that seems to be the difference on what renders and what dont. Any thoughts? I can probably also say, the ones that don’t work were created by deleting an existing model, or modifying it, creating something new, then saving it.
Thanks in advance 