Modern Cathedral with Pipe Organ and Console Walkthrough

This is my first finished project in Blender. I’ve been struggling with learning Blender for two years, but in December, I finally got an RTX3090, and that investment pushed me to spend more time in Blender and learning how to do basic stuff.

This scene was really easy to build, but tedious. Simple shapes and a lot of duplication. All textures from Blenderkit. I used IES lighting profiles to get realistic lighting, which is a big contributor to the quality of the overall image.

Render was done in Cycles, Blender 3.0.1, using RTX3090 and render time set to 20 sec/frame at 4K resolution. Camera switching done using markers bound to cameras. Audio used the Speaker object with my music WAV file as the source. The entire render with audio was done in Blender. I only used Adobe Audition to record my performance and save the WAV file.

Music was me doing an improvisation in a Baroque style, using my Korg Kronos 2 and Roland PK25 pedal board with Post Organ Toolkit samples.

I hope you all enjoy this walkthrough and get the sense of space and size of the organ as the cameras move through the scene.

Pipe Organ in Modern Cathedral Walkthrough

Well, I would candidly suggest that you should instead obtain a public-domain MIDI (or MusicXML …) file of a well-known short piece by a classical organist such as Bach, and use that in your presentation – applying the same musical production techniques.

Also – is this an actual historical organ and performance hall?

I needed to make a selection that was the right length for this video. All of the Bach works are too long. Also, when I have used such MIDI files in the past, I’ve had to contest copyright claims from the Harry Fox Agency. So keeping it all original this time.

This is entirely from my imagination. Although I did draw some of the organ design ideas from the LDS Conference Center organ in Utah, which it resembles slightly. The venue design is entirely mine.