An attempt to make a realistic looking interior with Blender. Rendered in Cycles with 2048 samples, denoiser & filmic. Each scene rendered in about 1.5 - 2 hours with GTX 1060 6GB + Intel Core i5 4460 3.2Ghz (hybrid). Base modeling & some furniture are modeled by myself, and some accessories & decoration are grabbed from the internet. Post-processed with Affinity Photo. Textures are from Poliigon.
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Always inspiring, Sir.
Thank you!
Soulful work!
Can you please show your denoising settings?!
very nice overall!
but the texture on the bread is tiling very noticeably and the bump is way too strong i think.
Also the bread itself looks…very stiff and cg, almost looks like a pile of bricks. I think softening up the edges with some noise displacement or something would help and perhaps overall just making them a bit less perfect square looking, maybe have different thickness( width) of them…maybe some holes in them…?
Beautiful!
Thanks, man. I used just the default settings for the denoiser.
Thank you! Yeah, you’re right, I should pay more attention to that. Thanks for your suggestion.
Thanks man! Your projects too!
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