Hi BAs,
Small & modest game firm seeking a 3d character modeler/animator to join our team for PC game title for targeted launch in 2022. Candidate is proficient in sculpting, rigging and animating/posing high-poly human-like characters for use in a pre-rendered game engine. Animations are short (3-5 sec loops) featuring character-to-character interactions. No coding knowledge expected or required.
Software knowledge:
- Blender (latest)
- zbrush (a plus)
Project kicks off Dec. 1st (target) and runs aprox 1 year in duration. Expected work load 16-24 hours weekly, with project work load heavy to start, tapering as assets are created and processes are fine-tuned over time.
Candidates in North America a plus, with time zone & localized language for communication is preferred.
PM directly for inquires, with links to demo reel and relevant/similar work experience
Looking forward to hearing from you!