Blender’s default feature of swapping modifier stacks by drag & drop is not available while this add-on is enabled.
This add-on helps me a lot and I can’t turn it off, but there are many times when I want to swap modifier stacks by drag & drop. Is it possible to implement this feature?
Well, it’s not possible to add drag & drop for the list but using the stack instead of the list will be an option in an upcoming Modifier List version. (Currently I’m waiting for a bug in Blender I’ve reported to get fixed.)
just dropping in to say I’ve been using this addon for a couple of months now and it’s easily one of my “cant live without” addons! Having all of the modifiers listed at the top is a much more intuitive way to work, and the popup panel makes it so I don’t have to keep the properties tab open all the time anymore. And yeah, if the modifier UI List had drag and drop my wishlist would be complete.
Hi
I have an issue with the addon and Geometry Node.
If modifier list is enabled I can’t have access to object or collection of the group input, it is grayed out and no interaction are currently possible.
When I disable it everything back to normal.
It uses the default modifier stack (so layouts are always up to date)
There are separate settings for Properties Editor, sidebar and popup in the preferences
Setting for the current layout (Properties Editor, sidebar or popup) can also be found in the Modifier Extras popover
Currently only the Properties Editor setting is enabled because the stack layout is not working outside of Properties Editor because of a bug in Blender
Modifier Extras popover is located in the same row with modifier search and menu
Gizmo settings are in the popover
Batch operators are located either where they are now or in the popover. The “Show Batch Operators In Main Layout With Stack Style” setting controls that.
There’s also an operator for expanding/collapsing all modifier panels
When switching from stack to list, the panels don’t seem to get removed. Disabling and re-enabling the addon fixed that. Seems like a bug I need to report.
Customizable modifier default settings
Can be found in the preferences
In some cases one setting affects another, which can be confusing. Example: Wertex Weight Proximity’s proximity_geometry enum’s ‘FACE’ option is synched with the invert_mask_vertex_groupin setting. Hopefully these kind of situations are rare.
When applying a modifier to all instances, the modifier is now removed from the instances (based on the name and type)
Adding shortcuts to modifier applying operators is now possible because they don’t need the modifier name as an argument any more. (Btw, it’s recommended to add shortcuts under 3D View > 3D View (Global) in the keymap editor so they work in all modes.)
Modifiers are now sorted alphabetically in the search
Some mode enums are now expanded for convenience in Weld, Mask, Remesh, Solidify and Cast modifiers’ UI.
Surface Deform: Interpolation Falloff is now deactivate when the mesh is not bound like it’s in the default UI
Weighted Normal: autosmooth is now enabled before adding the modifier, not after to avoid the usual warning in the console
Normal Edit: autosmooth is now enabled automatically
Updates for Blender 3.0
Added “Sparse Bind” checkbox for Surface Deform
Added “Only Loose Edges” checkbox for Weld
Fixes
Fixed Geometry Nodes object and collection inputs appearing disabled
Fixed a possible error when reloading the addon. Now it should always work.