Today I downloaded 2.40 alpha2 to get a bit used to the next version of Blender and I was a bit surprised by the following:
In 2.37a when you make a linked duplicate (ALT+D) of an object, it also links information like the subsurf level.
In 2.40 alpha2 when you make a linked duplicate it doesn’t link any of the information in the modifier stack (subsurf for example). It creates a unique object name and uses that for the modifier stack. So now I’ve got to set the properties for every linked duplicate seperately if I wish to change something.
I already tried to make object share the same object name, but that didn’t work. There’s probably some obvious button or function I’m overlooking, so could anybody help me out?
Before using that option (it would be a first for me); might there be a reason that the modifiers aren’t linked?
Could be, but I suspect that it is just an error of grabbing the duplicate too early in the code (ie zr probably just overlooked it…), it might be useful to have an option of doing either.
There’s no bug. If you use Alt-D then you RMB-select the duplicate and then Shft-RMB the original and hit Ctrl-C >> Modifiers >> Subsurf. However, that’s 2.3 thinking.
In 2.4 the procedure is to Add a Mirror Modifier before a Subsurf Modifier (both to the original mesh).