I thought I did this:
Import SVG
Convert to Mesh
Extrude for thickess
Apply Modifier that turned original flat faces into ngon
But I can’t seem to find it now.
When I import an SVG it ends up with billions of vertices along the edges. Which is fine but then they connect into billions of triangles on the flat face and that’s really difficult to deal with. How can I eliminate all these faces I don’t need and turn the flat part into an ngon?