I just hit a brick wall here. I have a scene consisting of several thousand objects, most of them are based on the same mesh data.
Now I want to use some simple modifiers to kind of assist modeling (Bevel, EdgeSplit, …) this mesh but as soon as I want to apply the modifiers to bake the changes into the mesh data I get the error message “Modifiers cannot be applied to multi-user data”.
On the other hand I can still do all kinds of modeling operations on the mesh (e.g. Extrude, Bevel) without errors.
This is kind of illogical to me as I just want to use the modifiers to change the mesh data which should be perfectly fine.
Any ideas to work around this? The whole scene is quite big already and doing anything manually to every single object would be a punishment.