Does the 2.8 dependecy graph expect to fix blender’s poor animation performance, or is there anything being developed/planned to improve that?
Blender can move around over 750k faces with 30fps+ no problem, but the reason it drops to less than 15fps with far less polies, is because of (excluding a heavy rig) the armature deform modifier. (also why posing on a single frame can lag)
I’ve been looking forward to 2.8 for eevee (with animation) but it’s occurred to me that the only talk of animation I can recall is just supporting modifiers. Well, since the new depsgraph is taking so much effort to do, and the modifiers are disabled to get them working with it, I’m hoping that the new system would also include better performance.
Anyone has any information on this (goal), or is viewport performance expected to be the same throughout?